Finding myself in this situation with Panda Town, after realizing that the art of drawing sprites was quite tedious and time consuming, I allowed the project to take a back seat for a month or two in favor of a Resource Container project which is a concept I've been tinkering with in one form or another for the past couple years. Over the last week I've found myself in a position with that project which is fostering a renewed interest in Panda Town, namely the position of being sick of thinking about the project.
So here we are, firing up Panda Town development again, and with a lot of the initial graphic work out of the way, I'm free to start focusing on the story line and puzzle aspects of the game. While I haven't solidified things so much that I want to start talking about the concept of the game, I can say the format is going to be puzzle based insomuch as you are confronted with the puzzle of how to use various available items together in the proper sequence and time frame in order to achieve an end. I'm sure this genre has a proper name but I do not know what it is nor do I have the patience right now to look it up. Why I've chosen this genre is a subject of a potential future post, but not today's.
Current State of the Hotel Room |
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